For metallic objects, use the Metallic material instead, as it offers more options to help dial in the look of realistic metallic surfaces. Like diffuse, it also evaluates once per pixel and can also be used as a contributor for the Mix Material. If you need shiny reflections, Glossy is the way to go. It evaluates once per pixel and can be used as one of the two contributing materials of the Mix Material. About as plain as you can get, this material is best used when you don’t need shininess or transparency.
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